Your victims would be modeled after the actual victims, and you would recreate the real murder scenes. You would play as The Ripper himself - a real-life serial killer - in a game that would be unthinkably bloody, brutal and controversial. As I guessed from the name, EA was working on a game about Jack the Ripper. Later that night, over many drinks, I got some of the story out of people, under a promise to keep silent on the project until it was closer to release. I assume the receptionist got a good talking-to. No one was supposed to know about this top-secret project, and they were terrified I would blab. In the elevator going up to the studio, I couldn’t help but turn to them and ask what that was all about, and they pleaded with me not to mention anything. My guides stammered something to the receptionist to get him to shut up, and hustled me away from the desk. I’ve never seen someone in marketing turn so white so fast. “Oh,” said the receptionist offhandedly, “are you here for The Ripper?” I was checking in at the front desk of Electronic Arts’ Redwood Shores headquarters with a few marketing folks guiding me along. A decade ago, at a community day for Dead Space, I stumbled upon an accidental scoop.
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